This is a mid-poly dutch bicycle.
all possible moving parts are single objects.
Use the reflection textures single channels to feed PBR shader values.
The reflection texture uses the RGBA
channels to store
The colortint mask can be used to tint the painted portions of the bike. an example of how to setup such a shader in unreal engine is in the screenshots area.
Unwrapped UVs:Yes, non-overlapping
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
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