Bike, dutch bicycle

File

This is a mid-poly dutch bicycle.
all possible moving parts are single objects.

Use the reflection textures single channels to feed PBR shader values.

The reflection texture uses the RGBA
channels to store

R=Roughness
G=Metalness
B=Ambient Occlusion
A=ColorTintmask

The colortint mask can be used to tint the painted portions of the bike. an example of how to setup such a shader in unreal engine is in the screenshots area.

Polygons:12,409
Vertices:6,796
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping


Standard Use License
$5
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (4)
T_Dec_Bicycle_1_R
tga /
64 MB
T_Dec_Bicycle_1_N
tga /
64 MB
T_Dec_Bicycle_1_A
tga /
64 MB
DutchBicycle
FBX /
480 KB