My job was to setup and scene dress and render all the "non-in-game" footage which, was done in realtime with unreal engine 4.16 sequencer.
I was responsible for many tasks like:
- set up the cameras
- scene dress the maps according to the art direction
- lighting and shading, shader creation
- blueprinting for events that happen in the scenes, like flickering light or timed spark burst
- render the scenes
the whole gig took 18 days of work
Meshes and textures were mostly premade ingame assets and the animations have been outsourced to Oswin [https://www.artstation.com/artist/oswin].