Sascha Henrichs
Sascha Henrichs
Unreal Engine Art, Virtual Production and Arch Viz
Duisburg, Germany

Summary

Unreal Engine Art. Available for freelance gigs and contract work.
Mainly Virtual Production, VFX, Environment Art and Blueprinting.

Unreal Engine addicted since UDK times and still going.

In my game art career I worked on the complete series of the role playing game
Gothic
Gothic 2
Gothic 2 Add-on
Gothic 3
Risen 1
Risen 2
Risen 3 / Environment Art Lead

Also working as a lecturer at different schools all over Germany.
Mainly for modeling, texturing, lighting and level design and Unreal Engine classes.
Unreal Engine only.

Resume PDF

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Skills

Environment Design3D ModelingEnvironment ModelingTexturingUnreal EngineScene DressingBlueprintingvirtual production

Software proficiency

3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite

Reel

Productions

    • Video Game
      Risen 3: Titan Lords
    • Year
      2014
    • Role
      3D Environment Lead
    • Company
      Piranha Bytes
    • Video Game
      Risen 2: Dark Waters
    • Year
      2012
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
    • Video Game
      Risen
    • Year
      2010
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
    • Video Game
      Gothic 3
    • Year
      2006
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
    • Video Game
      Gothic II: Night of the Raven
    • Year
      2003
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
    • Video Game
      Gothic II
    • Year
      2002
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes
    • Video Game
      Gothic
    • Year
      2001
    • Role
      3D Environment Artist
    • Company
      Piranha Bytes

Experience

  • 3D Environment Artist, Department Lead at Piranha Bytes
    Essen, Germany
    January 1998 - August 2014

    Department Lead only for Risen 3. All environment work involved, from modeling, texturing, to scene dressign, lighting, event placing an whatnot.