this video tries to explain how to detect physical surface types of materials the player walks on and set some movement component settings accordingly to fake a slippy ground. i.e. make the player slide on ice or any other slippy surfaces.
this video tries to explain how to detect physical surface types of materials the player walks on and set some movement component settings accordingly to fake a slippy ground. i.e. make the player slide on ice or any other slippy surfaces.