From time to time i will repost some stuff from my old blog here, simply bcs i find it still useful for myself today.
This is one of those posts
a facebook user asked how to recreate this effect in unreal.
i tried to make a mockup with one texture and a material that is additive.
the parameters of the material are set partly randomized inside the construction script of the blue prints that hold the material on box primitivesThis is the result
You can download the project here